However, it's very much a different story on the PS3: random events fail to trigger after completing certain missions, performance is generally shoddy, and this is joined by a new freezing glitch that significantly impacts upon the game on a regular basis. However, the improved level of quality control doesn't quite extend across all platforms: the Xbox 360 and PC releases possess fewer technical issues than the first Dead Island - in fact we rarely had any problems with them at all. The result is a smoother, more complete journey into the zombie apocalypse.
The studio has also taken on-board criticism levelled at the first game in other areas: Dead Island Riptide is a noticeable more polished release, with far fewer of the infuriating glitches that previously tarnished the experience. Attractive, expansive and dripping with detail, Riptide is an effective work-out for the bespoke technology, also seeing an increase in overall enemy count and better realising a world overrun by flesh eating monstrosities. Polish developer Techland is back, once again utilising its own Chrome Engine 5 to bring Dead Island's lush tropical environments to life.